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Thread Statistics | Show CCP posts - 9 post(s) |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
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Posted - 2011.12.14 12:38:00 -
[1] - Quote
1) Fix the relative size of the UI fonts. The ratio of the largest font size to the smallest font size should be no greater than 2:1. Currently, the ratio is closer to 3:1. This is the reason why some UI text is always too large at the 100% setting, or always too small at the 90% setting.
2) Make the capacitor level graphic completely opaque and increase the contrast of the colors used in the graphic to improve visibility. There is no reason for this graphic to be semi-transparent - it just gets washed out when viewed against bright background objects. |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 13:04:00 -
[2] - Quote
During extended downtimes (esp. major releases when the web-related services are also taken down), please point www.eveonline.com to a temporary, yet functional, web site (and not the somewhat uninformative "EVE Online is down" page).
This simple web site should include:
a) Updated news on the status of the downtime. b) A full copy of the patch notes for the release. c) A single thread forum to allow players to discuss the patch, as well as rant and rave about the downtime. d) Links to the Clear Skies videos. :)
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Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 13:43:00 -
[3] - Quote
On a major release patch day, during which players will be required to spend hours to download a multi-GB client patch, make the bulk of the patch data available for download at the *start* of the extended downtime. This will help to make patch day much less painful for the majority of the player base.
I'd be willing to bet that most of the data in a multi-GB patch consists of texture maps and geometry - stuff which is much less likely to require any last minute fixes by CCP devs on patch day. It should be possible to separate the graphics data from the code updates, into separate downloads. So, the graphics stuff can be downloaded by players during downtime; and the code stuff gets downloaded after downtime. Client patching takes place after both downloads are completed. |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 14:01:00 -
[4] - Quote
Tasko Pal wrote:End the buy order that can't be filled scam. If I don't have the isk to cover a buy order at its minimum quantity, then that order should go away. If the requirement is to have enough ISK in wallet to cover all active buy orders, then Margin Trading is useless.
If the requirement is to have just enough ISK in wallet to ensure that any particular active buy order is covered, then the first order which is fulfilled would cancel the other orders, due to insufficient wallet funds to cover - again, making Margin Trading useless.
I think that the correct way to fix this problem is to allow negative ISK in wallet, in cases where Margin Trading is used. Thus, the order would be fulfilled and the player's wallet would show a debt. This is pretty much how it works in RL.
A player with a negative ISK balance would also need to be required to fix this balance. Failure to do so should result in either funds being transferred automatically from any other toon on the same account, a deduction in game time (equivalent to the current PLEX prices), or in a ban (for repeated abuses). Again, this is how margin trading works in RL. |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 14:15:00 -
[5] - Quote
Talaan Stardrifter wrote:Sizeof Void wrote:On a major release patch day, during which players will be required to spend hours to download a multi-GB client patch, make the bulk of the patch data available for download at the *start* of the extended downtime. This will help to make patch day much less painful for the majority of the player base.
I'd be willing to bet that most of the data in a multi-GB patch consists of texture maps and geometry - stuff which is much less likely to require any last minute fixes by CCP devs on patch day. It should be possible to separate the graphics data from the code updates, into separate downloads. So, the graphics stuff can be downloaded by players during downtime; and the code stuff gets downloaded after downtime. Client patching takes place after both downloads are completed. The reason this doesn't happen is in case the patch doesn't actually get applied. Dealing with server rollbacks is bad enough, but to also have to rollback clients is a nightmare. Yes, I agree - been there, done that. Rollbacks are evil.
This is why I suggested that the actual client patching process is only executed *after* both downloads - graphics and code - are completed. If the patch doesn't happen on CCP's side, then the second (code) patch would not be downloaded, and the client does not patch itself. The graphics data download would just sit on the player's computer until CCP is ready to release the code patch download, and finish the patch process. Players should have the option to delete the graphics data download, ofc, if they are tight on disk space and are willing to download it again later.
There is very little risk involved in allowing players to download graphics assets. |
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